Manuscripts:
1. Some Visually Interesting Non-Standard Quaternion Fractal Sets
- Uncited references
- Accepted for publication by Chaos, Solitons & Fractals.
2. Is the Anisotropic Interaction of Luminous Matter Responsible for the Extrinsic Gravitation Usually Attributed to Exotic Dark Matter?
- NB: The method discussed here does not work as intended. Take this document with a large grain of salt, or ignore completely.
- Uncited references
- For a discussion of general orbit behaviour, also see:
a) Gravity from the Ground Up, Investigation 21.2: Orbiting a black hole (explains it in terms of Newtonian acceleration)
b) A First Course in General Relativity , Chapter 11, Section 1: Trajectories in the Schwarzschild spacetime
- For a discussion of galactic dynamics:
a) How to start with galaxy dynamics computer simulations
- Accepted for publication by Chaos, Solitons & Fractals.
3. A note on the origin of the concept of dark photons, dark chemistry, and dark biology
- Unpublished.
4. Approximating the connectedness of 3D quaternion Julia sets via isosurface polygonization
- Accompanying ISO C++ source code. Public domain license.
- As mentioned on gamedev.net by several people: When calculating volume by determinant one must take into account meshes that are clipped by the lattice (e.g.: open manifold produces inaccurate volume). See reference [19].
- Accepted for publication by Chaos, Solitons & Fractals.
5. Associating disconnectedness with electromagnetic phenomena
- Accepted for publication by Chaos, Solitons & Fractals.
6. Measuring the disconnectedness of a 1D or 2D scalar field using isomanifold approximation
- Accompanying ISO C++ source code. Public domain license.
- Unpublished.
7. Is entropy related to the synchronization of the input/output power of a system of oscillators?
- Unpublished.
Code samples:
1. julia4d2-1.92-src-msvc.zip
- C++ source code for my old Win32/DirectX 9.0c quaternion fractal application. This sample does not compile in MSVC++ Express Edition due to lack of MFC support.
- Compiled Win32 / DirectX 9.0c executable file
2. gpu.zip
- C++ source code showing how to use OpenGL to accelerate calculation via the common GPU. Example given is: x' = sin(x)*sqrt(x) + cos(x)*(x*x)
3. tesselate.zip
- C++ source code showing how to use Marching Cubes to convert a 3D scalar field into a triangle mesh. This sample builds upon the code presented by Paul Bourke and Cory Gene Bloyd.
By other people:
- fuchsiart's gallery on deviantART
- Sean Prpick, CBC News - Remembering the 'Farmer Johns' of the Regina Rifles Regiment
- Cameron Browne's Website. Check out the Publications section!
- Fabio Pellacini, Frank Battaglia, Keith Morley, Adam Finkelstein - Lighting with Paint
- Neal S. Young, John P. A. Ioannidis, Omar Al-Ubaydli - Why Current Publication Practices May Distort Science
- Kama Soles - The Fragmentation of Citizenship and Community: Disability Rights, Economic (In)security, and Social Policy
- W. Schmidt - The Numerical Simulation of Turbulence
- Michael Geist - 30 Days of DRM: 30 Things You Can Do
- Richard Feynman - There's Plenty of Room at the Bottom
- John Dubinski, John Kameel Farah - Gravitas: Portraits of a Universe in Motion
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